Add Stopping the Early Rush in Tower Rush Games
@@ -0,0 +1,15 @@
|
|||||||
|
<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
|
||||||
|
<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
|
||||||
|
Do Not Panic
|
||||||
|
<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
|
||||||
|
<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
|
||||||
|
Hover your defensive spell early.Place defenders in the middle to pull aggro.Don't overspend to stop one hit.
|
||||||
|
Distraction Tactics
|
||||||
|
<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
|
||||||
|
<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
|
||||||
|
Aggressive CardHow to Stop ItHog RiderPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersSurround them completely with a cheap skeleton army
|
||||||
|
The Devastating Counter-Push
|
||||||
|
<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
|
||||||
|
<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
|
||||||
|
|
||||||
|
If you have any kind of concerns pertaining to where and how you can utilize [tower rush](http://wrgitlab.org/fletanwe849861/9699tower-rush/-/issues/1), you can call us at our own web page.
|
||||||
Reference in New Issue
Block a user