diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..16fc458 --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
+Mastering the Middle +
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
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Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+Wait until the tank crosses the bridge before placing it.Understand the 'blind spot' of certain turrets.Keep them guessing. +Countering the Artillery +
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
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Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
+Attacking UnitThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously +The Architecture of Victory +
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
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Practice your center pulls until you can do them with your eyes closed.
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