diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..c9a058b --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Staying Calm Under Pressure +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Be ready to cast instantly.Use the geometry of the map.Focus on the positive elixir trade. +Kiting Aggressive Units +
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
+
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Defensive ToolWhen to Play ItThe Log / ZapPlay instantly when the swarm crosses the bridgeInferno TowerEnsure it is not distracted by cheap swarm units before locking on +The Devastating Counter-Push +
This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.
+
Defending perfectly is far more satisfying than attacking blindly.
+ +If you have any issues pertaining to the place and how to use [tower rush](https://code.letsbe.solutions/zqtnoella02484), you can speak to us at our webpage. \ No newline at end of file