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The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
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This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
+The Art of the Bait +
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.
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Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
+However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically. +The 'Tricky Barrel' and Advanced Mind Games +
The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.
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This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
+Win ConditionPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns +The Mental Victory +
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.
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The bait is set; wait for them to bite.
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