diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md new file mode 100644 index 0000000..d6370a8 --- /dev/null +++ b/Drafting-and-Deck-Building-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
+
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+Drafting Priorities +
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
+
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.Spells win draft games. +Drafting for the Enemy +
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
+
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. Should you cherished this article as well as you wish to get details regarding [tower rush](https://www.nemusic.rocks/saundravaughn) i implore you to go to our web page. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Playing the Hand You're Dealt +
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
+
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
\ No newline at end of file