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A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
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Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
+The Wall: High Hitpoint Defenders
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Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
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The key to using these heroes is placing them exactly in the center of the arena, dragging the entire enemy army into a massive clump.
+The 'Skeleton King' archetype is perfect for this.Use them to block the bridge completely.If they survive with low health, support them with a cheap spell or let them die.
+The Tacticians: Ranged Control Heroes
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These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
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The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
+Champion ArchetypeDefensive StrengthInvisible ArcherShredding massive, slow-moving tanks from a safe distance before they can reach the towerThe SummonerCreating infinite cheap distractions to completely halt single-target attackers like the P. If you loved this article and you would like to get additional info relating to [tower rush](https://bellnam.com/read-blog/6070_the-history-and-evolution-of-the-tower-rush-genre.html) kindly visit our own webpage. E.K.K.A
+Building Around Your Defender
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When using a defensive champion, your deck must reflect a patient, control-oriented philosophy.
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Become the unbreakable wall, and watch the enemies shatter against you.
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