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However, as mobile hardware becomes exponentially more powerful, the potential for massive innovation in the genre is limitless.
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If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.
+Changing the Environment
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Currently, the arena is nothing more than a static, flat chessboard with zero impact on the actual gameplay.
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Furthermore, interactive terrain could completely change how players approach defense and map control.
+It rewards spatial awareness.RNG should not completely dictate the match.Commentators would have much more dynamic events to discuss.
+Complex 2v2 and Co-Op Integration
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The community desperately wants a fully fleshed-out, highly competitive cooperative mode with its own dedicated ranked ladder.
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One player could focus entirely on building a massive, slow-moving tank deck, while the other plays a fast cycle support deck to heal it.
+Requested FeatureThe ProblemPotential ImpactHeight AdvantageAir units just float above ground units but the combat math is essentially flat 2DAdding actual height means archers on towers shoot further than archers on the ground, adding realistic physicsDrafting ModesPlayers can only use the standard 8-card format in almost every single modeAllowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta
+The Future is Bright
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We want deeper strategy, richer environments, and true cooperative warfare.
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Prepare your decks, because the future of the rush is going to be spectacular.
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