From 25aef1660c6a50f752bd877394561d12834c6f52 Mon Sep 17 00:00:00 2001 From: Anh Boniwell Date: Sun, 19 Jul 2026 13:52:50 +0200 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..a0c9b3e --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Perfecting the center pull takes dozens of attempts.Use cheap buildings like cannons for tanks.Surround the enemy completely. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+ManeuverHow to Do ItDividing the SwarmForces the opponent to defend both lanes simultaneouslyBox DefenseDeploy a swarm unit directly on top of a single-target enemy +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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