diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..21e830b --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+High DPS Defenses +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It is fragile but highly efficient.Wait until the enemy tank crosses the river.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. +Clearing the Horde +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Meta EnvironmentBest Building ChoiceHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +The Hybrid Approach and Deck Synergy +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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