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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+The Primary Source: Upgrading Cards
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The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Farm masteries in casual modes.Don't ignore spell upgrades.Participate in gold-rush events to fund these upgrades.
+XP Through Generosity
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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You are essentially converting cards you will never use into base hitpoints and currency.
+XP MethodEfficiencyStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Never neglect your base progression; it is the silent protector that wins games.
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+If you want to find out more info in regards to [tower rush](https://www.zipthon.com/agents/florencecoles/) have a look at the website.
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