diff --git a/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md new file mode 100644 index 0000000..67cdab1 --- /dev/null +++ b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
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In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
+Testing the Waters +
If you send a cheap spirit to the bridge, they must either take the chip damage or play a card to stop it.
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Every time they play a card in response to your probe, you add a piece to the mental puzzle of their deck archetype.
+They are likely running a heavy, slow deck.Count their cards constantly.Only strike when you know they are defenseless. +The Invisible Math +
Information gathering is not just about knowing what cards they have; it is about knowing how much energy they have.
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If you successfully defend a massive push and know the enemy is sitting at zero energy, you have a perfect window to attack.
+Opponent TendencyPunishing the HabitPredictable swarm usagePre-fire a predictive log or arrows exactly as your unit crosses the riverPre-planting defensesAttack the opposite lane immediately +The Power of Prediction +
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
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Knowledge wins wars, both in the real world and in the digital arena.
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