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For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.
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Defeating a Golem deck is not about stopping the massive push at your bridge; it is about ensuring that massive push is never fully built in the first place.
+Striking When They Are Weak
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You must instantly launch a fast, highly threatening attack (like a Hog Rider, Battle Ram, or Elite Barbarians) in the OPPOSITE lane.
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If they spend elixir defending your opposite-lane rush, they will have absolutely no elixir left to put support troops (like a Night Witch or Baby Dragon) behind their Golem, rendering the massive tank completely harmless and easy to kill.
+Never attack the SAME lane where they dropped the Golem.Do not over-commit on your punish.Cycle quickly or prepare for the hardest defense of your life.
+Dismantling the Deathball
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If you fail to punish the Golem drop, or the game is in Double Elixir, you will eventually have to defend a fully supported push at your bridge.
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The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.
+Beatdown ThreatHow to Stop ItNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both
+Breaking the Behemoth
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Defeating a Golem deck requires absolute discipline and the courage to ignore a massive threat to secure an advantage elsewhere.
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Bring down the giant.
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