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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Prioritizing Your Choices
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Pay attention to the air vs. ground balance.Stability is key.Spells win draft games.
+Sabotaging the Opponent
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The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Bad DraftingWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. In case you cherished this post in addition to you wish to get details concerning [tower rush](https://demo1.xpertixe.com/index.php/agent/lillareno0805/) i implore you to visit our own web page. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Choose wisely, and outsmart them before the match even begins.
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