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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+The Golden Rules of Picking
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The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Deny them synergy.Don't draft too heavy.Ruin their cycle.
+Sabotaging the Opponent
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Card PairingWhat to TakeThe GiftHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you enjoyed this post and you would certainly like to receive even more details concerning [tower rush](https://ecomedical.club/read-blog/8656_the-importance-of-positioning-in-tower-rush.html) kindly see our own web page. Skeleton ArmyTake The LogGive the Skeleton Army
+Playing the Hand You're Dealt
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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