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If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
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Entering overtime fundamentally alters the mathematics and psychology of the entire game.
+The Final Countdown
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If you enter overtime and the enemy Princess tower is already severely damaged (e. If you loved this article so you would like to acquire more info with regards to [tower rush](https://www.johorfactory.com.my/agents/rohsally50014/) generously visit the web site. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.
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During this phase, you must play absolute, perfect defense, dedicating 100% of your remaining troops to stopping their attacks while your spells slowly whittle away their tower.
+If you are both spelling the towers, you must cycle faster than they do.A 10-elixir spell cycle leaves you very vulnerable to a sudden counter-attack.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
+The Sucker Punch
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In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.
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When you know they just spent all their elixir defending the damaged lane, you instantly drop a fast, aggressive win condition (like a Bandit or Hog Rider) in the completely healthy, untouched opposite lane.
+The SituationHow to WinThe Nail-BiterImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleLeading into OTPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
+Staying Calm Under Pressure
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The player who succumbs to the adrenaline and makes a clumsy, desperate placement will always lose the sudden death exchange.
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The sudden death victory screen is the most satisfying reward in the entire genre.
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