Add Mastering Turret Placement in Tower Rush
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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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Mastering the Middle
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br>
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The 'anti-lightning' placement is crucial in high arenas.Against fast units like the Hog Rider, you must react instantly.Manage your economy.
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Advanced Placement Tactics
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
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Enemy ThreatThe ReactionAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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The Architecture of Victory
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<br>Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.<br>
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
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For more information on [tower rush](https://network.icce.io/read-blog/78296_a-deep-dive-into-tower-rush-mechanics.html) check out our own web site.
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