From c1ed7a8f4ec60c415c8aded6a7a6da7767cccd42 Mon Sep 17 00:00:00 2001 From: Jason Nagle Date: Wed, 15 Jul 2026 20:04:28 +0200 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..8f5aeea --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Muscle memory is required.They pull heavy units very reliably.Surround the enemy completely. +Advanced AI Manipulation +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting TechniquePlacement DetailTroop SplittingForces the opponent to defend both lanes simultaneouslyTrappingDeploy a swarm unit directly on top of a single-target enemy +Mind Games +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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