Add Understanding Elixir Math in Tower Rush

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<br>Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.<br>
<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
Generation Rates and 'Leaking'
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
Keep the bar moving.Play faster.Punish them.
Calculating Positive Trades
<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
Economic StrategyExecutionThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E. In the event you loved this post and you want to receive more info about [tower rush](https://selffan.space/read-blog/618_how-to-balance-offense-and-defense-in-tower-rush.html) generously visit our web page. K.K.A across the map until both Princess towers shoot it to death; +3 profitMulti-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
The Invisible Scoreboard
<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>