This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Spell Bottleneck
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.
Do not put Fireball and Poison in the same deck.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.If you run out of small spells, use cheap splash-damage troops.
Replacing the Irreplaceable
You must find and level up adequate substitutions for her specific role: the Dart Goblin, the Flying Machine, the Electro Wizard, or the Hunter.
These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
The Standard ChoiceSolid AlternativeWar Deck Replacement 2The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
A Clan Warrior's Arsenal
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
A true champion can win with any hand they are dealt.
For those who have virtually any queries concerning in which and also the best way to make use of tower rush, you'll be able to e mail us on the page.