Add Understanding Aggro Management in Tower Rush Scenarios
@@ -0,0 +1,15 @@
|
||||
<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
|
||||
<br>Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.<br>
|
||||
Vision and Targeting
|
||||
<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
|
||||
<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
|
||||
Use the arena tiles as a visual guide.Resetting aggro saves games.Flying units often have different pathing rules.
|
||||
Advanced Aggro Tricks
|
||||
<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
|
||||
<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
|
||||
Character ClassTargeting StyleSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
|
||||
Practice Makes Perfect
|
||||
<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
|
||||
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
|
||||
|
||||
If you beloved this report and you would like to acquire a lot more facts relating to [tower rush](https://certihaus.com/author/linettelort302/) kindly take a look at the webpage.
|
||||
Reference in New Issue
Block a user