Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
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The Essential Roles
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<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br>
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<br>Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.<br>
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Include a cheap cycle card.Have a dedicated tank killer.Anything heavier requires absolute perfection to play.
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Understanding the Mana Curve
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<br>The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.<br>
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br>
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Deck ArchetypeAverage CostProsControlVery CheapCan easily out-rotate enemy countersGolemVery HighRequires less precise micromanagement
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Refining the Formula
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<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
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<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
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