In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Deny them synergy.Don't draft too heavy.Ruin their cycle.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Card PairingWhat to TakeThe GiftHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you enjoyed this post and you would certainly like to receive even more details concerning tower rush kindly see our own web page. Skeleton ArmyTake The LogGive the Skeleton Army
Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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Drafting and Deck Building in Tower Rush
Deidre Hervey edited this page 2026-07-19 00:53:54 +02:00