Add Why You Should Play Friendly Battles in Tower Rush
@@ -0,0 +1,13 @@
|
||||
<br>For the majority of players, the only time they ever engage in a battle is when there are trophies or chest rewards on the line.<br>
|
||||
<br>You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.<br>
|
||||
Testing Without Consequences
|
||||
<br>The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.<br>
|
||||
<br>This means you can test a level 1 Legendary card against a level 14 opponent, and the game will mathematically equalize the stats for the duration of the practice match.<br>
|
||||
Always warm up with 2-3 Friendly Battles before starting a ranked session."Hey, can someone play Log Bait against me?"Intentionally try risky placements just to see if they actually work.
|
||||
Muscle Memory Training
|
||||
<br>Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.<br>
|
||||
<br>You practice the exact placement over and over again until it becomes pure, thoughtless muscle memory.<br>
|
||||
The ObjectiveHow to Drill ItMastering Spell Timing (e.g., Predictive Logs)Have your partner repeatedly throw Goblin Barrels while you practice releasing the Log at the exact optimal millisecondLearning Aggro Ranges (Kiting)Have your partner drop a P. In the event you loved this informative article and you would like to receive more details regarding [tower rush](https://git.psg.net.au/tvtjose2730127) please visit the site. E.K.K.A; practice placing an Ice Golem on different center tiles to see which one pulls the P.E.K.K.A furthest
|
||||
The Social Benefit
|
||||
<br>When a veteran player spends an hour sparring with a new recruit to help them improve, it creates a deeply loyal clan culture.<br>
|
||||
<br>The practice arena is where champions are truly forged.<br>
|
||||
Reference in New Issue
Block a user