The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
Forcing the Error
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.
Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Always include an Inferno Tower or Bomb Tower.You can often throw a Barrel, force their spell, and cycle back to a second Barrel before their spell returns.
Mixing Up Placements
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.
You must condition the opponent; throw three standard centered Barrels early in the game to establish a pattern, then use the Tricky Barrel in overtime to secure the win.
Card TypeHow to Use ItThe GoalThe PrincessPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attackGoblin GangUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push
The Frustration Factor
When executed perfectly, the opponent will feel like they never have the right cards in their hand at the right time.
The bait is set; wait for them to bite.
If you have any issues relating to in which and how to use tower rush, you can call us at our page.