Add The Role of RNG in Competitive Tower Rush Mechanics
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<br>Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.<br>
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<br>In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.<br>
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Initial Deck Shuffling
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<br>If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.<br>
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<br>Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.<br>
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Balance your average elixir cost.Cycle your cheapest cards in the back.Move on to the next match quickly.
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The Unpredictable AI
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br>
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<br>Leaving a slight margin for error in your defensive placements is the best way to handle AI unpredictability.<br>
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Battler CategoryLevel of LuckAuto-ChessLuck is the primary factor in individual matchesStandard [Tower Rush](https://thewerffreport.com/@archierocher3?page=about)Very Low - Only the starting hand is randomized
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Accepting Randomness
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br>
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<br>Over the course of a thousand games, the luck factor completely evens out for everyone.<br>
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