Add Understanding Aggro Management in Tower Rush Scenarios

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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
Vision and Targeting
<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
The Geometry of Defense
<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
Troop TypeAI PatternBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Practice Makes Perfect
<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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