Add Mastering Turret Placement in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
|
||||
<br>Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.<br>
|
||||
Mastering the Middle
|
||||
<br>When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.<br>
|
||||
<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
|
||||
Wait until the tank crosses the bridge before placing it.Understand the 'blind spot' of certain turrets.Keep them guessing.
|
||||
Countering the Artillery
|
||||
<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
|
||||
<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
|
||||
Attacking UnitThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
|
||||
The Architecture of Victory
|
||||
<br>When you master turret placement, your opponent will feel as though their units are fighting through thick mud.<br>
|
||||
<br>Practice your center pulls until you can do them with your eyes closed.<br>
|
||||
|
||||
If you loved this short article along with you wish to acquire more information regarding [tower rush](https://motornation.dk/alannah8301827) kindly stop by the site.
|
||||
Reference in New Issue
Block a user